I said I was going to do a quick walk-through on character creation, so here it is. This was the Sylvari Elementalist that I created for the final
Guild Wars 2 Beta Weekend Event. Character creation should be mostly the same when Guild Wars 2 is launched on August 28, 2012. Remember, there's still time to pre-purchase the standard and deluxe editions of the gamewhich will give you a 3-day head start. Now, on to the walk-through! As usual, click on the image to get a larger resolution image. Alternately, check out the gallery. Each caption will contain links to the Guild Wars 2 Wiki for further information:
Pick your race - I went with Sylvari. Each race has special skills, different starting areas, and three personal story lines that can be chosen in addition to profession. The other races are Charr, Human, Norn, and Asura.
Select your gender — female or male.
Pick your profession — they are, from left to right along the top and then the bottom: Elementalist, Warrior, Guardian, Engineer, Ranger, Necromancer, Thief, and Mesmer.
Select height — each race has a height range to choose from. This means that your Asura character, a race that is short in stature, cannot have the height of a Norn, a race that is very tall. The Sylvari are one of the taller races, as you can see in the image.
Choose your body type — the game refers to this as "Physique." The body types range from ultra-thin to heavier set. I chose one of the heavier set physiques for my Sylvari.
Now comes the extremely detailed part — the facial features. The next series of images will go through the various options that can be chosen. The first option allows you to pick which hair style you want and what colour you want to choose. I went with the one above because I liked how the hair appeared to look like long leaves or even feathers.**Note: You can spin your character around by clicking on the body with the mouse and dragging it left or right. You can look at the profile or completely turn your character around and look at its back. That's handy when choosing hair styles. Some of them look fine when they're head on, but look ridiculous in profile or from behind. It pays to have a look at the back — you'll spend a lot of time in-game staring at your character's back while you run around the world.
Faces & Skin Colour — Choose a basic face shape that you like and then a skin colour you prefer. You'll be able to change more detailed features in the following screens.
Ears — like the rest of the face, you'll be able to further customize your ears in the following screens. This is just for the basic shape. If you don't turn your character to profile, it's almost impossible to see what the basic ear choices look like when you've picked a hairstyle like I have.
Eyes — on this screen, you'll be able to change eyebrow placement and angle, brow size, iris size, eyelid shape, how open the eye is, the width of the eye, and how big the eyes are. In addition to these details, you have the choice of several eye colours.
Nose — the nose options are quite extensive, as well. Adjust bridge width and height, and adjust the overall width and length.
Mouth — adjust the fullness of the bottom and upper lips, as well as the width. Note, if you make the upper lip maximum fullness and the bottom lip minimum fullness, your character will appear to have an overbite. If you do the opposite, it will appear to have an under-bite.
Ears — this allows you to adjust the length of the ear and which direction the tips point. They can appear to be to have a slight downturn at the tip or severely upturned.
Head Shape — this set of adjustments for your character's face are subtle, but they can make a huge difference overall. The Cheeks setting will allow you to change the fullness of the cheek. You can make the face look almost cherubic or you can make it look severely gaunt. Jaw width, chin length, head width, and head size are all straight forward options.
Clothing Dyes — For some reason, I failed to get screenshots of the choices for the chest and leg armour dyes. The chest and leg colour options give three colour choices for main colour, secondary colour, and an accent colour. The footwear, as you can see, offers two choices. One is for the overall colour and the other is for the accent on the boots.
Background choice #1 — the first choice is which element affinity you want to go with. I loved fire in Guild Wars, so that's what I picked. The options are fire, air, water, and earth. This has no impact on which attunements you have access to, and in what order. While it is implied on the Personal Storyline page on the wiki that each of these choices will have an impact on how a character's personal story evolves, between me and a friend, who has played the beta for a couple of months during BWEs, this choice does not seem to have any effect up until level 20 outside of a purely cosmetic one. That said, beta play capped at level 20, so this will likely emerge when the game goes live.
Background choice #2 — the second aspect to the personal storyline is what type of personality trait will dominate how your character deals with problems at first. The choices are charm, dignity, and ferocity. I chose ferocity. You can find out more on the Guild Wars 2 Personality System here. In addition to the initial choice that's made, you'll have the ability to further develop your character's personality as the game progresses.
Background choice #3; race specific; Sylvari — dream choice. There are three dreams, the White Stag, the Green Knight, and Shield of the Moon. I went with the White Stag and will probably pick that again when the game goes live just so I can complete it.
Background choice #4; race specific; Sylvari — Ventari's most important teaching. The options are "act with wisdom, but act," "all things have a right to grow," and "Where life goes, so too, should you." I went with the third option which is broken down further as: "The world is a delicious and gorgeous place created for us to explore, enjoy, and protect. I will seek out the lessons in every experience, and as I grow, I will have more to offer in return."
Background choice #5; race specific; Sylvari — which Dream cycle your character wakes up in. I went with the Cycle of Night which is described as: "Sylvari awakened at night are secretive and cautious with information. We make our own decisions, and we come and go as we please, nimble of mind and body." The other three Cycles are Dawn, Noon, and Dusk.
And that's it. All that's left to do after this is to "sign" your character's name at the end of a little document, which is interesting to read if you feel like taking the time, and start playing!